2018 - 2021
I constructed these models using hard surface modelling techniques in blender and Maya. I've created displacement and bump maps to give my models more detailed texture, even in low poly like the stone pillar.
The fire hydrant and stone pillar were modelled in blender and painted in Substance Painter. The Ghostbuster trap was modelled in Maya and rendered using Arnold lights and materials. I can create realistic models using reference images.