I’m Elizabeth, a Montreal-based artist who loves 3D. I can do hard-surface modelling and organic sculpts, scene lighting, rigging, texturing, and rendering. I learned these skills during my specialization in Computation Arts at Concordia University, where I graduated with distinction in 2019. Since then, I worked in graphic design and in my free time, expanded on my skills to learn a second 3D modelling software; Autodesk Maya. I am currently looking to start a career with these skills because I enjoy the technical aspect along with the artistic.
Besides 3D art, I also love to bring tangible art to life using digital data or input, creating pieces which intersect art and technology. My primary aim is to create personalized experiences and to incorporate a meaningful statement into my art, as I did with Starlight Gone (2019).
I have always been an avid outdoorsperson. I have consistently volunteered in various outdoors organizations since being a teenager, which has helped to provide me with organization and leadership skills. On weekends I can be found rock climbing, kite surfing, or whitewater kayaking depending on the season.
I can do organic and hardsurface modelling using Maya and blender. I enjoy lighting scenes and rigging characters.
Fusing art with technology, I make physical art that addresses world issues in multi-disciplinary collaborations.
My background in design always comes in handy. I enjoy making websites, page layouts, interfaces, and other print material.